More details on the strengths, limitations, and spraypaint-like features of surface rendering can be found in the following video.
Showing posts with label brains. Show all posts
Showing posts with label brains. Show all posts
Wednesday, March 6, 2013
Surface Rendering in SPM
Because everybody loves a good surface rendering, SPM has a built-in, quick-and-dirty tool for splashing those results on your brain surface like splashing pool water at your friends while on your spring break trip to Cancun. (Swing and a miss - but hey, at least I went for it.) I think this technique is a little dated, and personally I think Freesurfer and SUMA do a much better job; but if you just want a quick figure, and if you want to at least earn the bare minimum of respect from your fellow researchers - classified as one step above slime and two steps below the macaque monkey - then this will help you earn that respect. I know what you're thinking: What about telling your fellow researchers that you dress yourself in the morning? Surprisingly, that doesn't work nearly as well.
More details on the strengths, limitations, and spraypaint-like features of surface rendering can be found in the following video.
More details on the strengths, limitations, and spraypaint-like features of surface rendering can be found in the following video.
Tuesday, December 18, 2012
On Vacation
I will be gone for the next ten days, making a brief layover in Chicago to see some friends, and then traveling back to the frigid northern wastelands of Minnesota to my old stamping grounds of Wayzata (and believe me, I used to stamp the living heck out of those grounds). As a result, there will be fewer posts - although I do have a couple of drafts at hand to sprinkle around like little orts, just to keep you all happy and coming back for more.
But seriously, I want to let you all know that I do not take anyone's readership here for granted. After the initial wave of inflated traffic statistics from bots and pings from Russian adult-oriented websites, I have seen that there is a good chunk of you that - for whatever reason - keeps returning; and so, I thank you. I will be sure to reward your loyalty by putting up Google ads soon, as they are targeted toward your desires, and so will make the experience more enjoyable. You think I am joking, but I am not.
But seriously - for real, this time - each time I get a comment about how this blog has helped someone out with some aspect of FMRI, or statistics, or their romantic life, it all seems worth it. I can't tell you how many times I've thought about hanging it all up and quitting (actually, I can: Twice), but for someone posting a comment at the last minute asking how the hell I could be so stupid as to write that optseq optimizes designs according to beta estimates as opposed to contrast efficiency; upon which I become pissy and defensive, and continue to post out of sheer spite. So to all of you who read and contribute - Thank You! Here is a reward for you all:
Labels:
brains,
fMRI,
frozen wasteland,
liszt,
orts,
romance,
un sospiro,
vacation
Wednesday, November 21, 2012
Let's Talk about Masks (Live Video)
I've been experimenting more with Camtasia, and I've uploaded a new video showing how masks are drawn on an actual human, rubber brain, which involves the use of R studio, Excel, and colored pens. My hope is that this makes the learning experience more interactive; in addition, you get to see what my mug looks like.
Labels:
AFNI,
braaaains,
brains,
double dissociations,
Excel,
fMRI,
FSL,
functional connectivity,
masks,
parameter estimates,
region of interest,
ROI,
Rstudio,
SPM,
toy brain
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